Storytelling Framework

Introduction

The ‘Storytelling Framework‘ is a foundation I’ve built upon existing storytelling knowledge through analysis of films, storytelling courses and real life applications. I’ve been utilising this framework for many years in my projects, and it’s constantly evolving and being enhanced through student’s and client’s feedback.

Here are some feedbacks I’ve received from my students after utilising this framework in their project.

  • “With this framework, doing movie analysis becomes a lot easier while I’m still being able to enjoy the movie.”
  • “This is one of the most comprehensive and simplest techniques for storytelling that I’ve learned.”
  • “This framework helped me to understand my story from a more critical perspective.”

Everyone has a great story to tell, but they only sound good in your head until you try to tell them to an audience. Students often had trouble structuring their stories because they don’t have a proper framework. The storytelling framework is like the foundation blueprint for building a house. To build a functional house, the architect must ensure that each doorframe and pillar is accurately measured and positioned

Here’s two examples of student-proposed stories, lacking a proper story structure.
Story 1: John fell in love with Mary. John wants to impress Mary, so he tries different ways to impress her, and one day he succeeded. But it turns out that Mary is gay (as a plot twist).

Story 2: Bobby loves drawing, but his parents wanted him to pursue a business degree. Bobby enrolled in and completed business school. He works as an accountant but he has had enough and decided to pick up drawing once more.

Both stories are simple and straightforward, and there’s nothing wrong with that. In fact, these stories are very common in many great stories. The problem is that the current form of the story is too linear and has no depth (no ups and downs), which makes it extremely difficult for your audience to become invested in the story.

Story 1
Who is John? What does he do?

Why does John want to be with Mary so desperately?

What sacrifices does John have to make to gain Mary’s attention?

What happens if John fails?

There are so many things we don’t know about the character, and this creates a disconnection between the character and the story. So how should our story be structured? The good news is that it’s not as difficult as you imagined. But do keep in mind that this is not an attempt to write a unique story. We’re just trying to get a story to work.

All you have to do is fill in the blanks with these 10 elements.

  1. Character
  2. Ultimate Goal
  3. Problem (External & Internal)
  4. Trigger Event
  5. Journey
  6. Downfall
  7. Risk & Stakes
  8. Transformation
  9. Climax
  10. Resolution


The 10 Elements of Storytelling Framework

1. Character

Who is the main character (protagonist)? Describe the character’s personality & characteristics. For example:

  • A blind lawyer. (Daredevil)
  • An easily scared ten-year-old girl. (Spirited Away)
  • A retired assassin. (John Wick)
  • An anxious clownfish and overprotective father. (Finding Nemo)
  • A lawyer who always lies. (Liar Liar)
  • A responsible, fearless young woman. (Mulan)
  • An adventurous cub. (The Lion King)


2. Ultimate Goal

Our character must have an ultimate goal. Without it, the story will have no defined direction. An ultimate goal should be the main goal of the character that has to be established in. For example;

  • To turn her parents back into humans. (Spirited Away)
  • To stay retired. (John Wick)
  • To rescue his son. (Finding Nemo)
  • To bring honour to her family. (Mulan)
  • To be a king. (Lion King)

(Different case in some movies with sequels, such as John Wick)

If you can’t figure out what is the true ultimate goal of your character, you can use the 5 Whys? strategy to drill down your idea.

Here’s an example. What is John Wick’s ultimate goal in the first movie? Many would say ‘to avenge his dog’. Let’s use the 4 Whys? to drill it down. All you have to do is ask Why four to five times until you get a clearer picture of what the character really wants.

  1. John Wick wants to avenge his dog. Why?
  2. Because the dog means a lot to him. Why?
  3. Because the dog is a gift from his late wife shortly after she passed away. Why?
  4. To help John Wick cope with his grief. Why?
  5. Because he was supposed to be retired to fried his wife.

At the end of this drill-down, we learn that John Wick’s ultimate goal is not just to avenge his dog, but to stay retired and grieve.


3. Problem

What are the problems faced by the protagonist that prevent them from achieving their ultimate goal? There are two types of problems. External & Internal

a. External problems

are the problems caused by external factors. These external factors is what driving the entire story throughout the 3 Acts. For example:

  • John Wick wants to stay retired but can’t because of the chaos caused by the gangsters. (John Wick)
  • Chihiro wants to turn her parents back into humans, but she is now trapped in the spirit realm and must work there to free herself and her parents. (Spirited Away)
  • Marlin has to travel a great distance, encountering various dangerous sea creatures such as sharks, anglerfish and jellyfish, in order to rescue his son. (Finding Nemo)
  • Fletcher Reede, a dishonest lawyer, has to win a case but finds himself cursed to speak only the truth for a single day. (Liar Liar)
  • A tourist wants to fulfil his dad’s wish in the US but is trapped inside the airport. (The Terminal)

b. Internal problem

Known as weakness of the character themselves. (e.g. Negative attitude, phobia, fear, emotion)

The internal problem, also known as the character’s weakness, plays a key role in shaping the emotional journey of the protagonist. While the external problem drives the main plot, the internal problem drives the character’s growth, making the story more engaging and relatable. It is through addressing this internal issue that the character experiences personal development, and this change often leads to the resolution of the external problem as well.

  • Inexperience, overconfident and not truly understand what it takes to be a superhero. (Spiderman: Homecoming)
  • Refrained from expressing her true self and embracing her desired identity. (Mulan)
  • Too adventurous, overconfident. (The Lion King)

The internal problem is what differentiates one story from another of a similar genre. For instance, multiple adventure stories may follow similar external conflicts, but how the protagonist overcomes their inner struggles is what makes each narrative unique. The internal problem drives a secondary narrative known as the subplot, which often revolves around the protagonist’s emotional or psychological growth.

Example: Mulan (1998)

In Mulan, the internal problem is Mulan’s struggle with identity and self-worth. At the beginning of the story, she feels pressure to conform to traditional gender roles and fulfil the expectations of her family and society. However, deep down, she knows that this conventional role does not reflect who she truly is. Her internal conflict revolves around her fear of failure, rejection, and disappointing her family.

Throughout the film, Mulan’s emotional journey is shaped by her efforts to reconcile her true self with the role expected of her. As she embarks on her mission to protect her family and serve her country, she realises that her unique qualities—resourcefulness, intelligence, and courage—are what define her, not societal expectations. By the end of the story, her internal growth allows her to embrace her identity, which not only helps her succeed but also earns her the respect of her family and peers.

The resolution of Mulan’s internal problem directly impacts the outcome of the external conflict. Her confidence and acceptance of her true self enable her to defeat the Huns and bring honour to her family, showing how the internal and external problems are interconnected and essential to the overall structure of the story.

Therefore, we must establish our character’s weakness in Act 1, because flaws tell the story. Without flaws, our character wouldn’t have these problems in the first place.

Recap: In Act 1, we must introduce the;

  1. Character
  2. Ultimate Goal
  3. Problem (External & Internal)
  4. Character’s flaw/weakness


4. Trigger Event

A Trigger event is an inciting event that kickstarts the character’s journey in Act 2.

The Trigger event should happen at the end of Act 1. This event will kickstart Act 2.

For example;

  • Chihiro’s parents got turned into pigs. (Spirited Away)
  • Dog killed by gangsters. (John Wick)
  • Got cursed and cannot lie for a day. (Liar Liar)
  • Got bitten by a radioactive spider. (Spiderman)
  • Son got caught by human divers. (Finding Nemo)
  • Father got drafted into the military. (Mulan)
  • Mufasa’s death scene. (The Lion King)

Typically, in a full-length movie, the Trigger usually happens around 25 to 35-minute of the film. If you introduce your trigger event too late in your story, your audience will start dozing off. Act 2 should start shortly after the Trigger event.


5. Journey

After the Trigger event, the character will start a journey in Act 2, solving problems thrown at them that eventually lead them to their ultimate goal.
Level 1 Problem > Solution
Level 2 Problem > Solution
Level 3 Problem > Solution
Level 4 Problem > FAIL

Note: Act 2 is divided into two sections. In the first half, the character will be exploring, learning new things, and solving problems. The second half will be the 7. Downfall, which is the next element after 6. Journey.

Throughout the journey, problems must get more and more difficult. Just like playing video games, each level has to be more challenging than the previous one, or else Act 2 will be a boring horizontal line.

The Terminal is a fantastic example of a movie with problems that only get worse with time. I highly suggest you watch the movie to get a better understanding of this concept.

the terminal movie poster

This movie is about an Eastern European tourist (Character), who arrives at JFK in New York, and war breaks out in his country (Trigger) and he finds himself caught up in international politics. Because of the war, the Department of Homeland Security won’t let him enter or exit the United States. He’s trapped in the airport. (Problem)

Example 1 – The Terminal
The main character has to survive inside the airport.
Problem 1: He first needs to solve his hunger problem. So, he earns quarters by returning luggage carts to buy hamburgers from Burger King.
Problem 2: Security removed the reward system. He needs to find new ways to earn money.
Problem 3: He can’t speak English, which makes it hard for him to communicate with the people there. He learns English at night and got a job as a contractor inside the airport.
And the problems go on and on, each time getting more and more difficult.


Example 2 – Finding Nemo
Marlin embarks on a journey across the dangerous ocean to find his son Nemo.
Problem 1: Sharks
Problem 2: Anglerfish
Problem 3: Jellyfish
Problem 4: Swallowed by a whale

Throughout the Journey, problems will become more and more difficult to a point that the character wouldn’t be able to solve them anymore. This is commonly the result of the character’s flaw and weakness (e.g., Overconfident, stubbornness, selfishness, phobia, unwillingness.) This will then lead to the next part, the Downfall.


6. Downfall

“The higher you climb, the harder you fall.”

This proverb sums up this section pretty well. The Downfall occurs in the second half of Act 2, before transitioning to Act 3.

The Downfall will bring the character’s arc to its lowest point.

The Downfall is usually triggered by a few factors. Inexperience, cockiness, stubbornness, and overconfidence of the character.

In many superhero films, for instance, once the character obtains superpowers, they are able to solve every problem with ease and become overconfident. They believed they were unstoppable, but due to their own weaknesses, they would eventually be defeated and lose everything, E.g., Family, love, trust, power or will.

Example 1 – Finding Nemo


Marlin arrived a the dentist’s office and found out Nemo is dead. So he gave up hope and return home. He lost his son and a dear friend, Dory.


Example 2 – Spider-man: Homecoming

Peter Parker’s overconfidence during his battle with the Vulture resulted in a public tragedy. As a result, Tony Stark confiscated Peter’s Spider-Man suit. At that moment, Peter said, “I’m nothing without this suit.” This shows that he still doesn’t have what it takes to earn Tony’s respect and trust.

Downfall also comes with risk & stakes.


7. Risk & Stakes

In The Downfall, the character has to do something to climb back up; otherwise, there will be bad consequences caused by the problem that dragged them down to their lowest arc. This creates an even higher stake if they don’t succeed.

So the main question here is, what are the bad consequences that will happen if the character fails and decided to stay at the lowest point?

It is crucial to have risk & stakes established, or else the character can just simply fail, not achieving their goals and still nothing still would. The end. Boring.

Having multiple bad consequences if the character fails is a great way to increase the stakes in the story.

For example;

  • Parents will be stuck as pigs and got eaten, Haku will die, AND Chihiro will be trapped in the realm forever. (Spirited Away)
  • John Wick will be killed AND fail to avenge his dog. (John Wick)
  • Loses his son AND friend forever. (Finding Nemo)
  • City get terrorises by a supervillain AND fails to prove that he’s a capable Avenger to Tony Stark. (Spider-Man: Homecoming
  • Stuck in the airport forever, gets arrested AND fails to fulfil his dad’s wish. (The Terminal)


8. Transformation

Due to the high risk & stakes, our character must undergo personal growth and transform into a better version of themselves to overcome significant challenges. The character will learn from their major mistakes, acknowledge their weaknesses, confront their fears, and accept responsibility for their errors. Usually, this is achieve with the help of the supporting characters, who provided them with words of wisdoms.

For example;

  • Peter Parker learned the true responsibilities of being a superhero, without relying on the suit. (Spider-Man: Homecoming)
  • Marlin has to learn and trust Nemo by not being overprotective of his son in order to rescue Dory. (Finding Nemo)

The transformation scene in Finding Nemo.


9. Climax

This will be the final event in your story.

The Climax in Act 3.

After the transformation, the character will face the final battle as a stronger version of themselves. They will solve the main problem at which they previously failed and reclaim themselves.


10. Resolution

After the Climax, the character will achieve MORE than their Ultimate Goal.

Throughout the entire Journey, our character will meet new people, gain new responsibilities, and have many new mini-goals. If the character succeeds at the end of the story, he will achieve most (if not all) of the goals, including the original Ultimate Goal. If they fail, they will lose everything.

For example, in many action movies, the main character will fall in love with another character in the first half of Act 2, and a new mini goal will be established.

In Finding Nemo, we got a happy ending where Marlin got reunited with Nemo, and successfully rescued Dory. Imagine what would happen if he didn’t trust Nemo. He will risk losing both his son and a dear friend.


Conclusion

This concludes the Storytelling Framework! If you are currently working on a story, try breaking it down into these ten elements. You will be able to structure your story more effectively with this framework, making it less linear and more engaging.

Next, you would want to shorten your story into a brief summary (one or two sentences, a.k.a. a logline.

With this framework, you can easily create a logline for your story by piecing together some of the elements. Check out this post to learn how to write a logline that can easily hook your audience in less than 5 minutes.

Below is a complete film analysis and breakdown of the animated movie Mulan (1998), structured using the Storytelling Framework.

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